planetside 2 nanoweave armor. While it deals 50 less damage on. planetside 2 nanoweave armor

 
 While it deals 50 less damage onplanetside 2 nanoweave armor Even though Rebirthing technology has nearly eliminated the concept of fear on Auraxis, the Infiltrator remains one of the few things soldiers still dread

If you want the maximum power in single 1v1s, go for Nanoweave. You are going to get shot at. 5 or 18 per second while active. Nanoweave and Kinetic Armor MAX’s Kinetic Armor and infantry’s Nanoweave Armor now reduce different resist types by 20%, based on rank, instead of increasing the amount of resistance with each rank. And to assume that everyone who wears the current version of Nanoweave has "no-skill" is a bit short sighted. Flak Armor is only good against vehicle weapons. 2. 3. Flak Armor Nanoweave ArmorAdvanced Shield Capacitor, depends on your playstyle. It was and still is ubiquitous for infantry engagements; it'll increase your survivability against man-portable ballistic weaponry(and lasers, in the case of the vanu). 5 by excempting headshots was made in order to attract the MLG ready crowd, an idea that failed and the game saw a strong hit to itd population as many average players left due to that change and similar other changes. Se avete domande o dubbi lasciate pure un commento e se avete trovato utile la guida votatela. I suggest to rework most suit so they really be sidegrade when compared to nanoweave or flak armor. Nanoweave armor will no longer provide that 20% damage reduction to small arms fire. Nanoweave Armor will give you as much help and love than your mummy and you cat ever did. The Reaper DMR feels nice to use, if not for Nanoweave Armor hardcountering it at CQC. The other two shields offer 450 extra health including in the head, but when hit in the torso you still have 20% nanoweave armor so you get a total of 540 extra effective. Originally a specialist in the assassination of high-profile political targets, the Infiltrator quickly found a home on the battlefield. nehylen. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. Cost: 11 certs. If I were to run resist shield, I'd get shield capacitor as others have mentioned. Nanoweave isn't about gaining an advantage or customizing your build. Carry 2 additional grenades 500 Nanoweave Armor 1 Health +10% 1 Nanoweave Armor 2 Health +12. Infantry, where no modifiers such as Nanoweave Armor or Flak Armor are in play, have no resistances and will receive 100% of the damage from any attack. With nano, you will have 625 hp and 625 effective shields, for a. Nanoweave Armor 2 Health +12. Rangefinder Implant and VR targets (shooting range) Was in the VR training earlier testing out different weapons in the shooting range. . Happy 10-Year Anniversary! On November 20, PlanetSide 2 will be celebrating ONE DECADE of war on Auraxis. Additionally, the Nano-Armor Cloak reduces the. For the primary weapon you want a gun with a large magazine, great hipefire and accuracy, and a high rate of fire. Suit slot. 95% of players who touch this game aren't that good anyway. Dedicated Spawn Valk w/ pilot, parked @ flight ceiling above triple-stack [ IMPORTANT! ] Step 1: Eject, and pop Resto-kit a second before landing. Any time you are alive for longer than 20 / 22 / 25 / 30 seconds without taking small arms damage, the symbiote will gnaw at your health pool. The downside is that it's duration is short and the recharge is pretty long (so up-time is quite a bit lower than Hunter Cloak). Scr1nRusher, Jul 4, 2014 #2. In my opinion C4 is too powerful for it being so universal. Heavies have +450 in an extra shield pool, minus 18 per activation and either 12. Upgrading your preferred class ability is good also. Nanoweave Armor 2 Health +12. For your Infiltator : unlock recon darts and spam them in. Step 2: Enjoy 5 seconds of cloak while sprinting to point of heavily-camped triple-stick. utility: aux shield. Always concs. laying around or you work with a well coordinated squad that will. 5x maintaining the balance from the new Nanoweave Armor for body shots. PlanetSide 2 Forums. 31 votes, 95 comments. Nanoweave Armor: Reduces bullet damage by 20%. Nanoweave is available to everyone, even the sniper. CryptoIf my calculations are correct , then Nanoweave armor favored weapon with a smaller dmg Nanoweave armor LV5 increases the amount of small arms resistance for 20 %, Then we get the following Orion VS54 vs NC6 Gauss Saw : 1. When activated, the nanite mesh generator applies a damage absorption overshield to the user which consumes energy to absorb an equal amount of damage, using the user's own resists to dictate damage received. However, it does take a lot to learn how to manage the shorter duration and long recharge. Nanoweave 5 won't change anything in. This. ) Ideally a self auto health option would be ideal, but it doesn't seem to exist. You can argue nano-armor cloak is a bit wasted as nanoweave provides 20% damage resist on normal cloak anyway (not including headshots). Nanoweave stacked with Nano armor cloak and I had more EHP than a resist shield heavy when cloaked. proposal:1,Heavy default increases initial movement speed by 10%. If you really need to know: Heavy: The MSWR. The Nano-Armor Kit is a tool available to the Engineer. armor 5 to N. Full nanoweave outside of 85m requires another bullet still bringing it to 5 to kill. The recent change to Nanoweave armor's functionality was to address exactly that issue. 5x multiplier would make a lot of veterans angry for slowing down the headshot ttk, in addition to the previous. Its effectiveness goes down with the amount of hp you have left. IIRC max flak gives 50% damage reduction from explosions. Nanoweave armor removal and HA resist shield. Full Nanoweave + Robotics Technician 4 or 5 = 60% of damage taken from bullets. My takeaway: Sniper rifles you definitely want to think about turning off your low shield and. You will switch to the resist shield when you get a bit more used to the mechanics. Eventually, go to passive certs and buy the first level or two of faster hacking (1, 10, 30 certs I think). This loadout has nanoweave armor, frag grenade, 2 x C4 and drifter jump jets. The Subterfuge directive was on live servers for part of November 16th before the November 17, 2022 Update was released. That's already half the bullets needed. Nanoweave Armor (Suit Slot) Equipping Nanoweave now reduces base movement speed by 10%, and Heavy Assault Shields are no longer affected by Nanoweave's resistance reductions. Now I'm not sure what the actual health is in planetside 2, but you can find out how much better flak is than nanoweave for explosive by comparing the graphs: y1=x/. EMP bando gives you an ability to weaken big groups take down enemy spotters beacons turrets and so on. 0 % resist shield 1. everyone who is BR100 has gone through the game from low BR getting stomped. [MILLER] • 2 yr. NO N. shield)Nanoweave Armor provides 20% resistance to non-headshot damage of most bullet-type weapons. “ Nanoweave doesn't need to be removed, just brought back to where it was to make the other suit slots more viable options. 20, at 6:00am PT (3:00pm CEST), downtime is expected to last up to four hours. In other words, it increases the potency of health and shields by 25%. Shield works if you can get kills in quick succession, but is only useful from rank 4, it works with most suit slots, nanoweave is the first choice though. Összes Témák. It's…Aug 27, 2015 @ 10:51pm. Nanoweave does not protect against headshots at all. Since I play CQC a lot as an infiltrator, I made the conversion to Nano-armor cloaking a while ago. However, in-game descriptions of weapons and attachments are far from being comprehensive, and online spreadsheets can be confusing to grasp. Adrenaline Shield is an ability available to the Heavy Assault. Nanoweave protects against everything. I did not notice what his work is. Gm 3 full armor compared to other native 500 supports. 5% 10Items do not stack, no matter what they are. Main weapon: Armistice with extendes magazine. Restoration kits. But not from headshots anymore, if you go against good opponents, they will headshot you alot. Some get caught up in reviving and healing others more. The extra health nanoweave gives you will almost always beat out the slightly faster shield regen of asc. So while this might not be a good replacement for Nanoweave Armor as a suite slot, NARS allows you to at lease run Symbiote with little downside. If you can weave kills and revives you will basically have endless Ability Energy and be immune to flinch and camera shake. Making Headshots not ignored again returns us to the problem we had in the beginning, where Bolt-action Headshots aren't one hit kill and reducing the overall headshot multiplier so wearing nanoweave is a 2x instead of a basically 2. If you really need to know: Heavy: The MSWR. Level 5 reduces anti-materiel rifles by 20%. NMG ties an unbroken adrenaline shield at 11s of regen, and a broken adrenaline shield at 8s. Discussion in 'PlanetSide 2 Gameplay Discussion' started by Vulpecula07, Jun 28, 2018. Small arms= air, sunlight, someone giveing you suprise butt-sex. The Nano-Armor Kit is the Engineer's tool of the trade, allowing them to interact with most inorganic equipment. Infantry, where no modifiers such as Nanoweave Armor or Flak Armor are in play, have no resistances and will receive 100% of the damage from any attack. Buy suit upgrades next, probably nanoweave. ago. Nanoweave is actually a better high skill suit slot because more experienced players dodge mines and explosives much better. Before this, Nanoweave + Resist shield meant alert HA's took nearly twice as much damage to kill compared to any other basic infantry class. For room clearing, conc. PlanetSide 2 Forums. You have a kick *** starter gun, the Orion. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. sempre se ne possediamo uno. Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). Not complaining, just wanted to see if I was alone with this. nmg shield and nanoweave armor (I've only tried nmg and resist, nmg seems like a good all rounder shield) In tower fights (and close quarter fight bases), I ditch the forward grip and throw on the laser. No. HA with resist shield already doesn't use nanoweave. If you're asking for everyone to be the same (armor wise), then what would be the point of having different classes? This game would be boring. Assuming 100% accuracy and bodyshot only :adrenaline shield + nanoweave armor on short ttk LMGs or when they're spamming shotguns/maxes. You still need to hit the target. I would personally prioritize your suit slot, then your abilities. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Most effective/fun class for a below average player?. Second, most of your time as a medic should be spent in close quarters supporting squads in infantry combat, so the damage you take will. Unlock and use your Medical kits as often as possible. ah yes today I will play heby ass salt in hit vibeo gane PlanetSide 2®. Most of the "victims are new players", bc they don't have maxed out nanoweave armor. Assists are awarded when you hurt a target, but is ultimately killed by someone else. I should know, I use it, and still get OHK'd occasionally via head shot. 8%. OP your logic of 'getting stomped by BR100s plz nerf what they have upgraded' can be used for anything in the game that is upgradable. Skip the last level on everything. Try "Ambusher Jumpjets" as soon as you get "safe fall" implant. Nanoweave does not protect against headshots at all. Personally i've spent my certs on: Mobile Spawn Utility for the sunderer. Infiltrator: I would suggest against this for a new player. ago. I'd suggest Nanoweave + NNG for your average player. The shield remains active for up to 15 seconds, based on the. That extra movement speed will help you escape hairy situations. Nanoweave Armour; Should it be Nerfed? | Planetside 2 Gameplay - YouTube Nanoweave Armour is without a doubt the most impactful suit slot, and has continued to be so during the entirely of. Plus I really like the idea of a teamwork oriented implant. Certs: 61-211 per class 2. You won't benefit from Nano Armor when. ago. There is comming a change to nanoweave armor, so hopefully this will help offset some of the headshot to body shot ratio. Depends mainly on your playstyle. 1x reflex sight, forward grip, and softcore ammo. Does Nanoweave Armor stack with Nanite Mesh Generator / Adrenaline Shield? There seems to be different sources. If you're just going to run into a room from and odd location and shotgun blast. This does not stack with Nanoweave Armor. It is said that NMG is unaffected by Nanoweave Armor. soo yeah nanoweave armor gives u little bit resistance to small arm projectiles, does it mean it blocks bullets? i have fully upraged nanoweave armor and i take same amount. For instance, if you usually gear up a Stalker Infiltrator with Nanoweave Armor, the Cortium slot. If you're using non-smg infiltrator weapons properly, you hardly need the damage resist from nanoweave anyways. now im usually a 1. If they have nanoweave armor and are past 75m it becomes 4 bullets to kill. Infiltrators have 400 shields instead of 500, unless you use Nano-armor cloaking. Upgrade your nanoweave armor as well. Nanoweave works when you aren't cloaked. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. It has a 20% bullet resistance for body shots, but does not help against headshots or explosives. The C4 and other protection should still apply though. But what does it mean for. Heavy Assault is the backbone of Planetside 2's infantry forces, and is the go-to infantry choice for many veteran players. Nanoweave Armor, Revive Grenade, C4, Combat Surgeon, and either Battle Hardened or Assimilate. #3. TLDR: Adrenaline shield, Nanoweave, MSR-W when solo. This thread is. Fiberweave armor adds resistance to the health. Cost: 50 certs. it feels like it's trying to combine symbiote and response jacket. Planetside 2 is what I THOUGHT Planetside was going. PlanetSide 2. You can more certs from support classes then being a terminator. Headshots deal double damage and bypass nanoweave armor, so if you're only landing body shots on a target wearing nanoweave and they land all head shots then your TTK will be roughly 120% longer than theirs (assuming you're both using the same weapon and neither of you miss). New nanoweave didn't improve the performance of players mostly going for headshots already (sweats). Just buy attachments and such. I have a level five nanoweave armor and it feels like im getting killed just as much as nanoweave level four armor. Make sure you get the Reflex 1x scope for it. The strength of Nanoweave against the valid damage types remains the same as before; Headshots will now always bypass the Nanoweave resist and do full damage; Nanoweave no longer stacks with the Heavy Assault’s Resist Shield ability. Nanoweave is your go-to to begin with, switch to flak if you are fighting tanks or aircraft. Hello! I was testing out some loadouts for my Light Assault and came across one that is especially nice. PlanetSide 2. CORRECTIONS! Keep your annotations on! There. I haven't been able to find exact info on how it works, but I'm assuming that the margin between. If I'm going to be fighting out in the open or in a. Resist, ASC/bando, and default gun/Carv-S with a good squad. Very noticable difference when using it vs when using nanoweave. It says that it doesn't stack with Nanoweave and Flak so Response Jacket shouldn't work either. Infantry/MAX Cert Lines. Sitting on just over 1k certs, and debating what to put them into. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. See above plus: Weapons - PlanetSide 2 (fisu. Title. New nanoweave didn't improve the performance of players mostly going for headshots already (sweats). GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Suit slot: add Reinforced Helmet = 25% headshot resistance. Learn to read the map, and figure out where enemy armor is going to be active. [Suggestion] Rework infantry suit to make them on part with nanoweave armor Discussion in 'PlanetSide 2 Gameplay Discussion' started by Halkesh, Jun 30, 2018. It is auto-granted at rank 5 to the Engineer, and is otherwise unlocked and upgraded using Certification Points. Spawn at a warpgate from the menu on the left of the map screen, and access the globe terminal. PlanetSide 2. The Excursion Kukri is a melee weapon available to all factions. Welcome to planetside 2! Don't worry about K/D ratio's in this game. The Excursion Kukri is an 'anti-vehicle' knife. Nano-cloak takes a bit more familiarity with the class IMO to use better. military1428 Oct 9, 2014 @ 5:58pm. Youre bound to hit sth. if you constantly keep moving horizontally and upgrade nanoweave, you will be - relatively - safe from most shots, because they will result in misses. I am really happy about this. New nanoweave effect on snipers didn't change in the slightest. PlanetSide 2. In both cases, I run the base assault rifle with a 2x reflex and a laser sight, nanoweave armor, and C4. Medical Kits will unlock for all non-MAX classes simultaneously, similar to Restoration Kits, as will all upgrades. So far, I've placed certs into Nanoweave Armor (rank 2) as well as Resist Shields (rank 2). Step 2: Enjoy 5 seconds of cloak while sprinting to point of heavily-camped triple-stick. PlanetSide 2. Either nanoweave or grenade bandolier. Here's the spreadsheet. 8x VS headshots thats 2. NMG does work with Flak Armor, and it even absorbs fall damage. I have Nanite 6, Resist 5 and Adrenalin 4. 9 bullets to Kill 2. @planetside2. Keep in mind with nanoweave, this will take 2 shots. #10. The only way nanoweave could be remotely acceptable is if they returned it to extra health but added a considerable movement penalty. The only thing I can add is to say that the auxiliary shield adds an extra bullet required to kill you for 143, 125 and 167 damage bullets in some combinations of with and without nanoweave. The laser sight for the chaingun will actually help here, but extended mags will also let you hold fire. Assuming, of course, the next instance of damage you take is a small arms (etc. Negative resistances (eg. If going shield is it enough to be worth it over med equipment? If I can get tactical I assume I want the turret. EDIT: Severely misunderstood the post, thought you were just advocating to add the Bonuses of Flak 1 to nanoweave. You can use the heat mechanic and tiny splash damage to constantly give yourself Flak 5 but it's actually better because it has higher resistances against launchers and light anti vehicle. Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own. 5. Nanoweave armor increases two rounds for both weapons to kill. Carry 2 additional grenades 500 Nanoweave Armor 1 Health +10% 1 Nanoweave Armor 2 Health +12. Here's a few examples: Infil + Nanoweave + Nano armor + Aux shield + Bionics + Fortify = 1250 hp Infil Heavy. Move in a way so that you're always near cover, and never engage without it. An example would be: Level 1 = Reduces dmg from Pistols and SMGs by 20% Level 2 = Reduces dmg from Carbines and Shotguns by 15%1. 0. I use Solstice (the vanilla carbine) with a 4x cross-sight, flash hider for night/medium range battles, forward grip, 2 C4 bricks, and nanoweave armor. Frightning89. 0x, I'm sad they are not removing it, i think headshots should still deal more dmg then body shots but i dont think it should be double dmg. Nanoweave 4 is equivalent to 1176hp, while nanoweave 5 is equivalent to 1250hp. Buy a gun with stationcash. 2) The table called "objective value of nanoweave", forget about it for now. First buy medkits, upgrade your class ability, get nanoweave armor if you don't play heavy assault. While it deals 50 less damage on. I'm really enjoying it. Advanced Shield Capacitor: It will drastically reduce the time for your shield to come back up. If I'm going to be fighting in a big group, I run the shield bubble and revive grenades. 13 votes, 71 comments. 2) Adrenaline Shield functions identically to NMG, the only difference is in how its energy is restored: passive energy recovery of Adrenaline is slower, but getting kills instantly restores a small amount of energy. I can legit tell when somebody is wearing that armor or isn't. so with flak armor and response jacket if they stacked it would be like for example: decimator: 975 damage > 50% resist via response jacket > 487. But instead of removing nanoweave I'd suggest to add other options: 1. The Vanu HA starts with one of the best weapons (Orion) in the game so you won't need to upgrade. Nanoweave Armour, one of the more controversial aspects of infantry customization in the game saw an update in the Arsenal Update. In general c4 camt harm armor iRL unless its in the form of a shaped charge. Nanoweave Armor reduces incoming small arms damage by a percentage, rank / cost / effect: Rank 1 - 1 cert: 7. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave 5 versus Nanoweave 1. nanoweave does not add raw hit points anymore. This is my favorite type of jets, i use it on 7 of my 8 LA loadouts [Medic]: "Granade bandolier" + "revive granade" for medic is a good choice. Faster repair tool for engineer. 5 is only 200 certs to get compared to the level 5 nanoweave armor which is 1000 certs. Originally posted by Mexiguy: All infantry primary and secondary weapons are considered small arms. 5% 10 Nanoweave Armor 3 Health +15% 50 Nanoweave Armor 4 Health +20% 150The Planetside 2 PC servers will be coming down at 3pm (Pacific) / 22:00 (UTC) for a game update. Commissioner is a consistent 2 headshot kill against any HA, and a consistent 3 bodyshot kill against full nanoweave armor, whereas Underbooss cannot 2 headshot a full health Resist HA, and a will need an extra bodyshot against Nanoweave. get back previous state of Nanoweave Armor (e. Carapace implant. The shield remains active for up to 15 seconds, based on the rank of the ability. Perfect time for reviving dead teammates and recharging shields and ability energy. The fifth level is a total waste of certs since no one uses the Archer in an anti-infantry role. Get the first two ranks of Nanoweave armor. While equipped, Nanoweave Armor reduces damage taken to the body from. Unlocking Nanoweave Armor should be your focus. Confirmed by in-game. It is unlocked and upgraded using Certification Points. I personally like nanoweave for more headshot protection although grenade defense is valuable as well. Its less used than ammo belt and nanoweave loadouts though. So Nanoweave 4 is going to add 2 shots to either a 143 damage gun or a 167 damage gun. Likewise, I believe nanoweave doesn't stack with the resist shield (either 12% from nanoweave or 45% from Resist shield, never both), so there's really no point in using the two together. What, does leveling that up only slightly boosts my health just a tiny bit or are the enemy weapons getting stronger? Vamfire Havain, Feb 17, 2013 #1. Nanoweave needs to be removed. This is a massive idea and would change the game a lot, so maybe save it for planetside 3. Restoration kits. They should divide up the resistance stats across all the weapon types and change the way Nanoweave affects these. in a competitive environment or on ops probably resist shield + grenade bandolier (for dem concussions). About. It doesn't give straight-up survivability in 1v1s like Nanoweave did, but the faster shield recharges does increase survivability overall. Full nanoweave outside of 85m requires another bullet still bringing it to 5 to kill. #2. Home Forums > PlanetSide 2 Discussion > Class Discussions > Heavy Assault > Shield up. At one point I was testing the EM6 (167 damage @10m ) and 3 headshots ( [ [167*2]*3]=1002 Damage) was leaving the targets with minimal health. Here is a list of recommendations that you can't go wrong with that are cheap and effective. See moreNanoweave Armor. Pielord Sep 23, 2018 @ 4:11pm. 2 headshot kill within 15 meters on anyone not using any sort of nanoweave armor. This thread is. So it is better paired with the nanoweave armor ( health increase) or flak armor if you are facing alot of explsoive ordenance and perhaps first aid certification. 186 votes, 140 comments. Nanoweave Armor: More base health, and currently better at resisting explosive damage than Flak Armor (but this is being fixed really soon - if it hasn't been. 0x, I'm sad they are not removing it, i think headshots should still deal more dmg then body shots but i dont think it should be double dmg. 14. I call BS on your statement , iam pretty sure that 90 % + of the player bases use exclusively the nanoweave suitslots and those who dont are noobs or peoples like me who dosent want to resolve themself to play cheapNanoweave for survivng 1v1 (does not stack with nanoarmor though) Medikit for fast heals Emp grenade bec its like the best grenade ingame for me. Fairly limited effect, but you may survive anther bullet or two - Flak armor. For your Infiltator : unlock recon darts and spam them in battles. Three weeks into Planetside 2 and enjoying it so far, when I'm not being run over by allies. Anti-personnel mines are great. Right now, a single level of Nanoweave Armor will result in the soldier surviving the splash from any single HE round. Depending on your mouse pad/in game sensitivity you may have to adjust further. BlindWitness Oct 9, 2014 @ 11:11am. It's not worth 1K over Nanoweave 4 in my opinion, but then if you're using your HA often, it's always a little thing more. Or you just not landing enough shots. Nanoweave Armor is a certification for all classes except. Implants: max catlike for the insane mobility and ammo printer as smgs tend to run out fast. PlanetSide 2. If you want the maximum power in single 1v1s, go for Nanoweave. If you empty an entire clip of your gun (carbine/AR) into somebody at around 30m, they most likely won't die unless. Armor: The whole Nanoweave for every situation idea is ok, but tbh a HA doesn't gain as much from NW as other classes do. The full complement. Medkits. Buy the Night Vision scope for your Orion. The new NS SMG, the PDW, is a rather subpar gun at short ranges, but retains it's maximum. Great for holding an area or. Planetside 2 - Quick Tips 5 Heavy Assault. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Usually enough to require one. Liberty. Planetside 2 - Tutorial - Aim and skill part 6 - Improving. Lets you travel a little bit farther while cloaked. The standard cost of MAX's will remain 450 Nanites, but can be reduced to 360 Nanites through A. Infantry/MAX Cert Lines. Stick to cover as much as possible. the suit slot "Nanoweave armor" originally just gave a flat HP boost to the character. Wearing Nanoweave requires no skill? It's a suit of armor. PlanetSide 2 Forums. . To test: just how much damage Symbiote deals. Equipped the rangefinder implant out of. For Infiltrators, a suppressor is probably not a bad idea, the gun has the projectile speed for it. 3,Assimilate 5 reduces shield by 100. ago. The cloak only gives protection when it's on with the. Nanoweave Armor (Suit Slot) Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). All Discussions. The cerberus and rebel are pistols capable of 2-tapping infantry targets to the head, just like the revolvers: They lose this capability against auxiliary shield users, but in. Grenade bandolier and flak armor (point holds and grenade spam) can be useful in specific situations too. Its a big brain pick.